Call of Duty®: Modern Warfare® II & Warzone™ Season 05 Patch Notes
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Call of Duty®: Modern Warfare® II & Warzone™ Season 05 Patch Notes

Jul 04, 2023

August 02, 2023

Old Enemies. New Alliances.

Old Enemies. New Alliances.

August 02, 2023

Events

This patch contains necessary updates and content for the Shadow Siege event. Tune in for the global reveal of Modern Warfare III at 10:30am PT on August 17th in Warzone.

Weapon Tuning

The benefit of tuning for Recoil Control related stats has been reduced slightly

Fixed an issue where some Players could not access the Battle Pass, but would still lose CP after purchasing it

Fixed an exploit allowing Players to go prone instantly

Fixed an issue where Akimbo challenge progress was not tracking correctly for the FTAC Siege

Fixed an issue where an invisible object could interact with lethals, tacticals, and explosives on Mercado Las Almas

Fixed an issue affecting key binds when adding settings as Quick Settings

Fixed an issue where the buttons for 'Preview' and 'Quick Equip' hide when trying to press them by mouse input in the Events tab

Fixed an issue where the Tonfa melee weapon had outdated unlock conditions

Fixed an issue where the SFX from the Semtex dropped by the Chain Reaction modifier in Havoc would not play as intended

Fixed an issue where equipping the “Battle Buddy AI” Gun Screen could cause an error

The following Weapon and Attachment changes are reflected in Warzone only.

Weapon Balancing

» Assault Rifles «

Chimera

Mid Damage increased

Neck Damage Multiplier increased

Upper Torso Damage Multiplier increased

FR Avancer

Maximum Damage decreased

Close-mid Damage increased

Head Damage Multiplier increased

Neck Damage Multiplier increased

Upper Torso Damage Multiplier increased

Lower Torso Damage Multiplier increased

Lachmann-556

Head Damage Multiplier increased

M16

Maximum Damage increased

Close-mid Damage increased

Limb Damage Multipliers increased

» Battle Rifles «

FTAC Recon

Maximum Damage increased

Maximum Damage Range increased

Lachmann-762

Limb Damage Multiplier increased

SO-14

Head Damage Multiplier increased

Neck Damage Multiplier increased

Upper Torso Damage Multiplier increased

TAQ-V

Maximum Damage decreased

Close-mid Damage decreased

Minimum Damage decreased

Neck Damage Multiplier decreased

Upper Torso Damage Multiplier decreased

Lower Torso Damage Multiplier decreased

Limb Damage Multipliers decreased

» Marksman Rifles «

Lockwood MK2

Mid Damage increased

Minimum Damage increased

Upper Torso Damage Multiplier increased

Lower Torso Damage Multiplier increased

Limb Damage Multipliers increased

» Shotguns «

Expedite 12

Mid Damage increased

Mid-far Damage increased

Close-mid Damage Range increased

Lockwood 300

Close-mid Damage increased

Mid Damage increased

Maximum Damage Range increased

Close-mid Damage Range increased

MX Guardian

Maximum Damage increased

Close-mid Damage increased

Mid-far Damage Range decreased

» Submachine Guns «

Fennec 45

Maximum Damage increased

Close-Mid Damage increased

Minimum Damage increased

» Sniper Rifles «

Signal 50

Neck Damage Multiplier decreased

Upper Torso Damage Multiplier decreased

Attachments

Ammunition

ISO Hemlock

.300 Blackout (All Types)

Close-mid Damage decreased

Mid Damage decreased

Fixed an issue preventing some players from entering DMZ

Fixed an issue where some PS4 Players would experience a game freeze in a specific section of Al Mazrah

Fixed an issue where Buy Station icons could display on the Tac Map during the Battle Royale pre-lobby

Fixed an issue in DMZ where a Tac Map image could display on the ground near Al-Safwa Quarry in Al Mazrah

Fixed an issue where Players could become stuck in an ATV near a UAV tower in DMZ

Fixed an issue that caused the Player’s screen to remain affected by the Plutonium element despite not being near it

Fixed an issue where Players would not be kicked for being idle in Vondel Lockdown (look for this mode to return in this week's Playlist update)

Fixed an issue in Warzone Ranked Play where the Top 250 button was locked

Fixed an issue that could occur when saving a custom Blueprint with an event camo

Fixed an issue that could prevent correct navigation in a section of the Faction Showdown UI

Fixed an issue that caused some Battle Pass sectors to display mismatched “Available COD Points”

Fixed an issue where, if a Channel member adds additional Players while the Channel creator has the Channel open, that Player can be kicked back to the main menu

Fixed an issue where the Throwback Audio Pack 2 was displaying an incorrect Billboard

Fixed an issue where a crash could occur when entering the Sticker 3 option for the FR Avancer

Fixed an issue where using a weapon with an Integrated Suppressor will ping a Player’s location on the minimap with an active enemy UAV despite Ghost being active

Fixed an issue where the Carrack .300’s CF-Bipod and Flintfire Bipod barrels displayed the same stats

Fixed an issue causing the Battle Pass to appear incorrectly after purchasing BlackCell

Fixed an issue where the cursor could become stuck while navigating menus with a controller

Fixed an issue that could cause the Snoop Dogg Operator Finishing Move to behave incorrectly

Fixed an issue where using throwable equipment underwater could cause an incorrect visual indicator

Fixed an issue affecting some Operator voice lines

Fixed an issue causing some Players to experience “Dev Error 7186”

The following changes went live with the launch of Season 05.

Armor Count Color Language Quality of Life

Players will now see red Armor count if below 3 plates, white if at 3 plates or more up till max. Max shows yellow.

Play Again Requeue Status Quality of Life

Players now see the status of connecting to next match in the upper right corner of loading screen when using the play again feature.

Fixed an issue causing the Drill Charge to not eliminate downed enemies

Fixed an issue where the 3rd Workbench discount would not unlock correctly in DMZ

Fixed an issue where some upgrades in DMZ were not displaying as intended

Fixed an issue where some lootable items in DMZ had placeholder icons

Fixed an issue with the Carrack .300 causing the reload animation to appear delayed

Fixed an issue where editing a Perk Package with Overkill would unintentionally equip the incorrect Weapon

Shadow Company’s Arthur Joins BlackCell

One of Shadow Company’s best, Arthur is [[REDACTED]].

All we know is that he is a warrior to the core. No face, only a callsign; he is apparently a legend, but no legible records were found.

And the only companion he associates with his second-in-command, a K9 Unit in Merlin.

New Tactical Pets Companion Feature

New to Modern Warfare® II, Operators will have the option to bring companions alongside them in Multiplayer, Battle Royale, and DMZ modes. This provides the unparalleled benefit of companionship along with a devastating Finishing Move.

Merlin — and other Tactical Pets— cannot be harmed in any way and play a role in Finishing Moves. . . . Just remember to equip the Finishing Move separate from the companion when editing your chosen Operator.

New: Battle Buddy

Another new addition to Modern Warfare II is a Battle Buddy – virtual “assistants” who act as a mini-announcer with some additional personality.

“Gwen” is the first, as her Gun Screen – what she prefers as opposed to “Battle Buddy” – is packaged with Arthur and his K9 unit Merlin. Just perform well with her equipped, because she has no time to assist with anything but a successful mission.

She will callout Killstreak activations, kills – including with specific weapons or equipment – and other in-game personal events, especially when you win or perform well in a match.

New Operators

Oz

When General Shepherd asked him to take the lead in a cyber defense division of a new PMC group, Oz was ready to join Shadow Company… As their “de facto leader,” Oz uses both his elite special operations toolset on the ground as well as his skills in cyberwarfare.

Graves

He’s back. You probably have questions. Graves does not have time for answers. He says he was never in that tank that exploded at the hands of the 141, and now it’s back to business.

Mila

Biographical intel for this Operator has been [[REDACTED]].

Velikan

The Shadow Company warden of Building 21 just got ousted by Konni Group, so now this “giant” is ready for new operations.

Faction Showdown

Choose Task Force 141 or Shadow Company. The Faction with the most eliminations at the end of the event wins. Players can switch Factions at any time during the event. Complete all 5 challenges for each Faction to unlock a Mastery Reward for that Faction. Completing all challenges for the winning Faction earns additional rewards.

Choose a side, fight until the last minute, get rewarded, and await further orders as the event concludes, prior to mid-season. This event will kick-off on August 4th.

Call of Duty Celebrates 50 Years of Hip Hop

Movement

Slide

Decreased slide time and increased slide velocity, so the Player covers the same distance in a shorter amount of time

Allowed the Player to fire slightly sooner after initiating a slide

Jump

Small increase to the lateral velocity boost while jumping

Small reduction to the landing slowdown penalty while landing

New Weapons

FR Avancer (Assault Rifle)

With a blinding fire rate and exceptional maneuverability, in the right hands, this aggressive bullpup rifle can dominate the battlefield.

Unlocked via Battle Pass

Carrack .300 (Sniper Rifle)

This semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move.

Unlocked via Battle Pass

Customizable Throwing Knives

Players can now select Lethal Equipment Skins (in-match only)

Weapon Balancing

» Light Machine Guns «

RAPP H

Increased semi auto Damage

Reduced semi auto rate of fire

» Assault Rifles «

Chimera

Close-mid Damage increased

M13B

Headshot Multiplier increased

» Battle Rifles «

Cronen Squall

Maximum Damage decreased

Minimum Damage increased

Neck Damage Multiplier decreased

Upper Torso Damage Multiplier decreased

Lower Torso Damage Multiplier decreased

Limb Damage Multipliers decreased

» Light Machine Guns «

HCR 56

Limb Damage Multipliers decreased

RAAL MG

Headshot Multiplier increased

» Submachine Guns «

MX9

Close-mid Damage increased

Neck Multiplier increased

Upper Torso Multiplier increased

Lower Torso Multiplier increased

Minibak

Damage step added at mid-far range

Minimum Damage decreased

Headshot Multiplier increased

Lachmann Sub

Maximum Damage Range decreased

Close-mid Damage Range decreased

VEL-46

Neck Multiplier increased

Upper Torso Multiplier increased

Lower Torso Multiplier increased

BAS-P

Maximum Damage Range increased

Neck Multiplier increased

Upper Torso Multiplier increased

Lower Torso Multiplier increased

Fennec 45

Maximum Damage increased

Adjustments

Drill Charge

Reduced damage from drilling when a Player is stuck with a Drill Charge, providing a larger opportunity for death from explosion

Recon Drone

Recon Drone’s health bar now updates every time the drone is accessed

Tactical Camera

Removed audio distortion when failing to use a Tactical Camera

Adjustments

Bomb Squad

Bomb Squad will protect against death from explosive Equipment stuck directly to the Player when fully armored | Warzone only

Quick Fix

Added visual cues for attacking someone with active Quick Fix

Entering an objective with Quick Fix equipped will now visually show when the health regeneration effect is active.

Adjustments

Further improved audio balance to favor some sounds over others (i.e. Airplane audio will be mixed down when using voice chat)

Added audio indicator from pets to complement the visual cue for enemies when High Alert is equipped. This sound can also be heard by enemy Players within a short radius nearby.

Audio Bug Fixes

Fixed an issue where knife pickups could play an incorrect sound

Fixed an issue where the out of bounds sound would repeat incorrectly

Adjustments

Updated CODHQ Landing Page

Adds Game Mode tiles to the Games section of CODHQ, allowing Players to jump to a specific row from the CODHQ menu

Skin Carousel in the Lobby

Added a carousel that allows Players to change the skin of their selected Operator while searching for a Match.

Combat Detail Widget

Added a new widget that provides info upon Player death:

Who killed you, what weapon, how many shots, etc

Widget will list multiple Players and environmental damage when applicable

New Vehicles in Al Mazrah

MRAP

A vehicle roughly the size and shape of the Cargo Truck, the MRAP is equipped for heavy combat with additional armor plating and turrets, making it a slower, yet effective, vehicle for attack or defense.

Grenade turret in the front, machine gun turret at the back

MRAP driver can launch smoke grenades

Spawns locked in Battle Royale and DMZ; key can be purchased at Buy Stations

Dirt Bike

A nimble and rapid form of transportation, the Dirt Bike is ready for Operators to lose enemies through tight alleys, perform hairpin turns on a dime, and get across any map without much cover but with plenty of style.

Driver can perform 9 unique tricks

Earn a bonus for performing tricks and combos!

Fixed an issue where Operator Skins and Finishing Moves could reset after suspending on consoles

Fixed an issue where some Players were not getting awarded BlackCell items correctly (Season 04)

Fixed an issue where the Player was unable to obtain Battle Pass rewards when on the BlackCell exclusive version of the reward (Season 04)

Fixed an issue where tablet screens may cover part of the screen when activated

Fixed an issue where in the progression menu UI, Prestige 6 was swapped with Prestige 10

Fixed an issue that would occasionally prevent the ‘Reap This’ Kastov-74u Blueprint from equipping in-game

Fixed an issue where objects could float in the air if dropped on glass that was then broken by disabling ability to drop objects on glass surfaces

Fixed an issue where a placeholder name is displayed when completing the “Get 30 headshot Operator kills with Battle Rifles” challenge to unlock the Cronen Squall

Fixed an issue where Battle Pass and Weapon 2XP tags could appear incorrectly on the Playlist tile

Fixed an issue where opening, but not using, the SAE Killstreak tablet at the end of a match will show the Heartbeat Sensor UI before/during the final kill

Fixed an exploit where Players were able to transfer Completionist camos to weapons without unlocking them

Fixed an issue that could cause the game to display incorrectly while using snap layouts on PC

Fixed an issue where Xbox Players’ Operator Skins would reset to default after the Xbox times out and turns off

Fixed an issue that could cause the killfeed widget to function incorrectly

Introducing “Eco Mode”

Fixed an issue that caused some Players to not receive Raid rewards as expected. Players who were impacted by this bug will receive the rewards correctly upon future completion(s).

Fixed an issue that caused objective icons to not display correctly

Fixed an issue that caused the Intel page to display an incorrect number of intel pieces

Fixed an issue that prevented the 150-intel reward from unlocking correctly. Players are required to complete any one additional mission for it to be rewarded

Fixed an issue where Players would lose their Assault Suit if worn while cutting a door in the Atomgrad Raid Episode 03

New Maps

Punta Mar (6v6)

Punta Mar is a recently evacuated tourist attraction in Las Almas — once a bustling town on a hill overlooking a beautiful South American beach.Prepare to fight up and down that hill, maneuvering through shops, across rooftops, and through abandoned residences to take control of an area centered around a cobblestone street.

Strike (6v6)

Fan-favorite Strike returns to Call of Duty and will be familiar to many veteran Players with some updates for Modern Warfare II!

Lounge (Gunfight)

This compact map for Gunfight and other small-squad modes takes place in a high-scale, high-octane club. Take the stairs or climb to a balcony for a view across the main chamber, and when the center gets too hot, try your luck in the game room or under the spotlights of the stage behind the grand piano.

Canal (Gunfight)

Situated in the vicinity of Vondel, Canal features cellars below the cobblestone streets above, with the action occurring between the canal bridges where the water or a moored boat are useful in your tactical planning. Be ready for close quarters combat while weaving through the brewery and restaurant.

New Modes

Havoc

Big Capture the Flag

Want to go bigger? Then the Battle Maps are ready for some classic Capture the Flag matches in Season 05. Whether it is on the streets of Guijarro or in the waterlogged Mawizeh Marshlands, Big Capture the Flag on a 20v20 scale is a recipe for some epic matches.

Gunfight Variants

Adjustments

Removed weapons dropping too close to players in modes with team revive active.

Updated Gunfight weapon table to include Blueprints up through Season 05

Players will have their sidearms removed if playing Gunfight with specified weapon categories (i.e. Snipers only)

Updated the default score limit for Grind to 75 points in Private Matches

Bug Fixes

Fixed an issue on Santa Seña Border Crossing where bots would attempt to path to invalid locations if all other Players in the match are dead

Fixed an issue that could prevent health packs from dropping in Hardcore Private Matches

Fixed an issue where Players would not be able to toggle NVGs after extracting a prisoner in Prisoner Rescue

Fixed an issue in Cyber Attack where Players could lock up their view model animation by spamming melee while planting the EMP

Fixed an issue that allowed Players to pick up the prisoner out of bound in Prisoner Rescue

Fixed an issue in zone capture modes where the zone would flicker between unoccupied and controlled

Fixed an issue in Prisoner Rescue where the prisoner would T-pose with no head if the carrier died while out of bounds

Fixed an issue where explosive bullet kills would not progress the weapon ladder in Gun Game

Season 05 of MWII Ranked Play features NEW Seasonal Rewards to unlock, including the Pro Re-Issue TAQ-56, Division Weapon Camos, and much more.

Below are the Season 05 specific details to keep in mind for new and returning competitors. Need a refresher? The Call of Duty Blog has you covered right here and the CDL Competitive Settings V 1.4.1 will help inform.

Season 05 Highlight Changes

Competitive Game Settings

SR (Skill Rating) & Divisions

MWII Ranked Play Season 05 Rewards

Season 05 Win Rewards

End of Season Division Rewards

Check out the new Season 05 Top 250 Division Animated Weapon Camo below!

Looking for the Gold, Platinum, Diamond, Crimson, or Iridescent Weapon Camo? Click this @Treyarch tweet link to see it! (Follow us too!)

The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Plunder, and more.

As a reminder, we will continue to rotate modes in and out of the Playlist on a weekly basis.

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

All Maps | All Modes

Al Mazrah | Battle Royale

New Features

Al Mazrah, Ashika Island | Battle Royale, Resurgence

Al Mazrah | Battle Royale

Vondel | Battle Royale

Adjustments

All Maps | All Modes

Al Mazrah | Battle Royale

Vondel | Battle Royale, Resurgence

Vondel | Resurgence

Season 05 brings new rewards to Warzone Ranked Play for its second full season of competition under the Al-Mazrah sun, including the Pro Issue Hemlock, Division Weapon Camos, and much more.

Below are the Season 05 specific details to keep in mind for new and returning competitors. Need a refresher? The Call of Duty Blog has you covered right here.

Season 05 Highlight Changes and Fixes

Global Battle Royale Changes

Match Ruleset Updates

SR (Skill Rating) & Divisions

WZ Ranked Play Season 05 Rewards

Season 05 Challenge Rewards

End of Season Division Rewards

Check out the new Warzone Ranked Play Season 05 Top 250 Division Animated Weapon Camo below!

Looking for the Gold, Platinum, Diamond, Crimson, or Iridescent Weapon Camo? Click this @Treyarch tweet link to see it! (Follow us too!)

The patch notes detailed in the section below are exclusive to DMZ.

Al Mazrah, Ashika Island, and Vondel are all under attack.

Battles rage between the existing factions and a new threat, Konni.

Both sides will be fighting with everything they’ve got, calling in Killstreaks in what is known as Active Combat Zones. Intel suggests that higher-quality supplies and gear are more present in Active Combat Zones compared to single-faction areas.

In Al Mazrah, all Cartel are KIA within the Koschei Complex. Konni found it, completely gutted it, and found some additional hidden tunnels under the city.

We have also lost Building 21 to the Konni Group. With your help, we can get it back.

To all Operators: Shadow Company are your family now. We will not take the first shot on any Operator in any DMZ Exclusion Zone, and fight arm-in-arm with you in our battle against Konni.

New Field Upgrades

Disguise

Built for pure stealth engagements, the Disguised Field Upgrade allows you to appear as a member of a DMZ Combatant (AI) Faction. Equip the Disguise and DMZ Combatants of the same faction will not attack unless you blow your cover and act aggressively towards them.

Battle Revive

An experimental stimulant offering an adrenaline rush as you complete a self-revive: A Self-Revive mixed with pure Battle Rage! After using it to get up from Last Stand, it immediately activates Battle Rage’s effects, allowing you to heal more quickly. The Tactical Sprint is also constantly refreshed for a short period of time.

Self-Revive Box

Much like an Armor Box, this Field Upgrade holds multiple Self-Revive Kits. Perfect for squad-based infiltrations.

New Equipment

Scuba Gas Mask

This is a Gas Mask that also acts as a Rebreather, providing protection from radioactive winds, gas, and allows for underwater breathing for an extended period of time.

Updates

New Missions and Urgents

New Missions and new Urgent Missions (if unlocked) will become available in Season 05.

New Faction

Shadow Company has joined the fight. Operators can access new Missions from this PMC group.

Friendly Fire

Due to recent developments in Al Mazrah, Shadow Company is now allied with Operators across the Exclusion Zones. However, friendly fire will not be tolerated and this group WILL become hostile if provoked.

Adjustments

Improved clarity on some Mission descriptions

Adjusted infil locations across some Exclusion Zones

Fixed an issue causing an incorrect Assimilation icon

Fixed an issue where Blueprints didn’t count for certain ‘acquire weapon’ Missions

Fixed an issue where the Notes menu could malfunction when navigating to Co-Op before DMZ

Fixed an issue where certain items would be revoked from DMZ inventory

Fixed a number of collision issues with the SAM sites across Exclusion Zones

Fixed an issue where the smoke for the Quid Pro Quo mission was disappearing

Fixed an issue causing the Signal Intelligence contract to have missing sounds

Fixed an issue where IR Beacon placement actions were missing sounds

Fixed an issue causing enemy weapon Blueprints to sometimes appear incorrectly after stowing into a Backpack slot

Fixed an issue causing some Players to encounter Dev Errors in Building 21

Good luck, have fun! Be good to each other!

➤ Raven Software

➤ Infinity Ward

➤ Treyarch

➤ Beenox

➤ High Moon Studios

➤ Toys for Bob

➤ Demonware

➤ Sledgehammer Games

➤ Team Ricochet

For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.

For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.

For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.